VOLUME IV - Borderlands & Beyond

Borderlands & Beyond
 

by Greg Stafford, Steve Perrin, Rudy Kraft, William R. Keyes & Others
304 pages
Full colour cover

Gloranthan Classics Volume IV - Borderlands & Beyond is an updated and reformatted 300+ page reprint of ALL of the information from the original Borderlands boxed set, Plunder, and Runemasters, as written for the Runequest 2 rules. I have also included additional Plunder items, expanded Runemasters character histories, and loads of background info from Nomad Gods and Wyrms Footnotes magazine. The interior is lavishly illustrated with dozens of new pictures from Simon Bray, Dario Corallo, plus loads of oldies but goodies from Lisa Free, Luise Perrinne, Gene Day and Rick Becker.

Borderlands
You Bet.
You bet a lot when you left your home and went adventuring. You could hold your own with a sword, and you knew your way around some of the not-so-nice local hot spots, but you weren't prepared to be called "stranger", and you had never actually seen a troll.
You skirmished, and fought pitched battles. Your skills and confidence grew. Now the jobs for hired swords are few, and though you're still hungry for glory and riches and honor, right now you'd settle for a meal.
Fortunately, good men are needed to help civilize a new domain - that may mean steady meals and reliable friends for a hungry, lonely mercenary. Seven scenarios of varying complexity will test his skills and wits, and his abilities to fight, guard, investigate, and explore will be crucial to his success. If he survives, he'll be well-seasoned, ready for anything in Glorantha.
Prax is a wilderness. Duke Raus is out to tame a corner of it for himself. Join him at Fort Rone and earn fame and fortune by completing the seven deadly missions he has for you. Great rewards, perhaps even the Rome Sword itself, are yours for the taking.
This campaign scenario pack provides everything needed to referee a Runequest campaign along the River of Cradles, a fertile valley separating the devastation of Vulture's Country and the wretched chaparral of Prax. The campaign is intended for intermediately skilled characters. Background, history, and regional details are included: the employer, the different tribal peoples in the area, the creatures and monsters (ducks to dinosaurs, whirlvishes to wraiths), and area specific magic items. The range of encounters is sizable, including the deadly Eternal Battle, a time-warped holdover from the Gods War.
Mercenaries earn their pay in Prax!

Plunder
Plunder gives detailed descriptions of many of Glorantha's magical treasures. Each has notes on physical appearance, relationship to various cults, extent of public knowledge of the item, history, procedure for making items that can be made, its powers, and its value. All items in Plunder can be used in any Runequest campaign, Gloranthan or otherwise. Surprise your adventurers with a gift of treasure.

Runemasters
Here are 45 Rune Lords, Rune Priests, and Rune Lord-Priests of the 15 cults surveyed in Cults of Prax. Each character is completely individualized, experienced, equipped with spells, treasures, bound spirits, and so on. They form a valuable collection for referees who need Rune-level characters as NPCs. This is much more than just a collection of statistics. It also discusses how Runemasters are created, and about the logic of their growth, how each type of Runemaster should be played, what their retinue (if any) should be, how a referee can organize his NPCs with coherent melee tactics and team strategy, etc. They are the most informative notes of their kind ever published about the rational play of strong Runequest characters.